(Italic indicates co-authors are current or former students)
I. Refereed Journal Articles/Book Chapters
1. Learning Analytics and Data Visualization
Learning Analytics as an Assessment Tool in Serious Game: A Review of Literature
Using Data to Understand How to Better Design Adaptive Learning
Liu, M., Kang, J., Zou, W., Lee, H., Pan, Z, & Corliss, S. (2017). Using Data to Understand How to Better Design Adaptive Learning. The Technology, Knowledge and Learning journal, 1-28. https://doi.org/10.1007/s10758-017-9326-z
Using Gameplay Data to Examine Learning Behavior Patterns in a Serious Game
Kang, J., Liu, M., Qu, W. (2017). Using Gameplay Data to Examine Learning Behavior Patterns in a Serious Game. Computers in Human Behavior.
Tracking Students’ Activities in Serious Games
Kang, J., Liu, S., & Liu, M. (2017). Tracking Students’ Activities in Serious Games, In F. Q. Lai & J. D. Lehman (Eds.) Learning and Knowledge Analytics in Open Education (pp. 125-137). Switzerland: Springer International Publishing. Retrieved from http://link.springer.com/chapter/10.1007/978-3-319-38956-1_10
What we can learn from the data: A multiple-case study examining behavior patterns by students with different characteristics in using a serious game.
Liu, M., Lee, J., Kang, J. & Liu, S. (2016). What we can learn from the data: A multiple-case study examining behavior patterns by students with different characteristics in using a serious game. The Technology, Knowledge and Learning journal. 21(1), 33-57. DOI: 10.1007/s10758-015-9263-7
Examining through visualization what tools learners access as they play a serious game for middle school science
Liu, M., Kang, J., Lee, J., Winzeler, E., & Liu, S. (2015). Examining through visualization what tools learners access as they play a serious game for middle school science. In C. S. Loh, Y. Sheng, & D. Ifenthaler (Eds.) Serious Games Analytics: Methodologies for Performance Measurement, Assessment, and Improvement (pp. 181-208), Switzerland: Springer, DOI 10.1007/978-3-319-05834-4.
2. Designing and Researching Immersive Learning Environments and Related Factors
Student Engagement in Game-Based Learning: A Literature Review from 2008 to 2018
Examining Science Learning and Attitudes by At-Risk Students After They Used a Multimedia-Enriched Problem-Based Learning Environment
Design of Fantasy and Their effect on Learning and Engagement
Investigating The Effect of An Adaptive Learning Intervention on Students’ Learning
Liu, M., McKelroy, Corliss, S., & Carrigan, J. (2017). Investigating The Effect of An Adaptive Learning Intervention on Students’ Learning. Educational Technology Research & Development (ETRD) journal. 65(6), 1605–1625. https://doi.org/10.1007/s11423-017-9542-1
Exploring 3D Immersive and Interactive Technology for Designing Educational Learning Experiences
Liu, M., Su, S. Liu, S., Harron, J., Fickert, C., & Sherman, B. (2016). Exploring 3D Immersive and Interactive Technology for Designing Educational Learning Experiences, In F. M., Neto, R. de Souza, & A.S. Gome, (Eds.) Handbook of Research on 3-D Virtual Environments and Hypermedia for Ubiquitous Learning (pp. 243-261). Hershey, PA: IGI Global.
Making Learning Fun: An Investigation of Using a Ludic Simulation for Middle School Space Science
Liu, M., Horton, L., Kang, J., Kimmons, R. & Lee, J. (2016). Making Learning Fun: An Investigation of Using a Ludic Simulation for Middle School Space Science. In Dubbels (Ed.) Transforming Gaming and Computer Simulation Technologies across Industries (pp. 130-152), Hershey, PA: IGI Global.
Motivating Students to Learn Using A Game-Based Learning Approach
Liu, M. (2014). Motivating Students to Learn Using A Game-Based Learning Approach. Texas Education Review, 2(1), 112-128. Available online at www.txedrev.org
Designing Science Learning with Game-Based Approaches
Liu, M., Rosenblum, J., Horton, L., & Kang, J. (2014). Designing Science Learning with Game-Based Approaches. Computers in the School, 31(1/2), 84-102. DOI:10.1080/07380569.2014.879776
Creating a Multimedia Enhanced Problem-Based Learning Environment for Middle School Science: Voices from the Developers
Liu, M., Horton, L., Lee, J., Kang, J., Rosenblum, J., O’Hair, M. & Lu, C. W. (2014). Creating a Multimedia Enhanced Problem-Based Learning Environment for Middle School Science: Voices from the Developers. Interdisciplinary Journal of Problem-Based Learning, 8(1). Available at: http://dx.doi.org/10.7771/1541-5015.1422
Thresholds of Knowledge Development in Complex Problem Solving: A Multiple-Case Study of Advanced Learners’ Cognitive Processes
Bogard, T., Liu, M., & Chiang, Y. H (2013). Thresholds of Knowledge Development in Complex Problem Solving: A Multiple-Case Study of Advanced Learners’ Cognitive Processes. Educational Technology Research and Development. 61(3), 465-503. DOI 10.1007/s11423-013-9295-4
Designing Technology-Enriched Cognitive Tools To Support Young Learners’ Problem Solving
Liu, M., Yuen, T. T., Horton, L., Lee, J., Toprac, P. & Bogard, T. (2013). Designing Technology-Enriched Cognitive Tools To Support Young Learners’ Problem Solving. The International Journal of Cognitive Technology. 18(1). 14-21.
Using a Ludic Simulation to Make Learning of Middle School Space Science Fun
Liu, M., Horton, L., Kang, J., Kimmons, R. & Lee, J. (2013). Using a Ludic Simulation to Make Learning of Middle School Space Science Fun. The International Journal of Gaming and Computer-Mediated Simulations, 5(1). 66-86. DOI: 10.4018/jgcms.2013010105
Examining How Middle School Science Teachers Implement A Technology Enriched Problem-Based Learning Environment
Liu, M., Wivagg, J. Geurtz, R., Lee, S. T. & Chang. M. (2012). Examining How Middle School Science Teachers Implement A Technology Enriched Problem-Based Learning Environment. Interdisciplinary Journal of Problem-Based Learning. 6(2), 46-84.
Examining the Design of Media Rich Cognitive Tools as Scaffolds in a Multimedia Problem-Based Learning Environment
Liu, M., Horton, L., Toprac, P. & Yuen. T. (2011). Examining the Design of Media Rich Cognitive Tools as Scaffolds in a Multimedia Problem-Based Learning Environment, In M. Orey, S. A. Jones, & R. M. Branch (Eds.), Educational Media and Technology Yearbook (EMTY), 36. DOI 10.1007/978-1-4614-1305-9_10. New York: Springer
The impact of animation interactivity on novices’ learning of introductory Statistics
Wang, P. Y., Vaughn, B. K., & Liu, M. (2011) The impact of animation interactivity on novices’ learning of introductory Statistics, Computers & Education, 56(1), 300-311.
A Study of Learning and Motivation in A New Media Enriched Environment For Middle School Science
Liu, M., Horton, L., Olmanson, J. & Toprac, P. (2011). A Study of Learning and Motivation in A New Media Enriched Environment For Middle School Science, Educational Technology Research and Development (ETR&D), 59(2), 249-266. doi:10.1007/s11423-011-9192-7.
Attitude, Achievement, and Gender in a Middle School Science-based Ludic Simulation for Learning
Kimmons, R., Liu, M., Kang, J. & Santana, L. (2011-2012). Attitude, Achievement, and Gender in a Middle School Science-based Ludic Simulation for Learning. Journal of Educational Technology Systems, 40(4), 341-370.
A cognitive model of how interactive multimedia authoring facilitates conceptual understanding of object-oriented programming in novices
Yuen, T., & Liu, M. (2010). A cognitive model of how interactive multimedia authoring facilitates conceptual understanding of object-oriented programming in novices. Journal of Interactive Learning Research, 22(3), 329-356.
What factors make a multimedia learning environment engaging: A case study
Liu, M., Toprac, P., & Yuen, T. (2009). What factors make a multimedia learning environment engaging: A case study. In R. Zheng, (Ed.) Cognitive Effects of Multimedia Learning (pp. 173-192). Hershey, PA: Idea Group Inc.
Students’ problem-solving as mediated by their cognitive tool use: A study of tool use patterns
Liu, M., Horton, L., Corliss, S. B., Svinicki, M. D., Bogard, T., Kim, J., & Chang, M. (2009). Students’ problem-solving as mediated by their cognitive tool use: A study of tool use patterns, Journal of Educational Computing Research, 40(1), 111-139.
The Effects of Using A Computer Database Tool on Middle School Students’ Cognitive Skill Acquisition in A Multimedia Learning Environment
Li, R. & Liu, M. (2008). The Effects of Using A Computer Database Tool on Middle School Students’ Cognitive Skill Acquisition in A Multimedia Learning Environment. In R. Kobayashi, (Ed.) New Educational Technology (pp.67-88). Hauppauge, NY: Nova Science Publishers, Inc.
Examining the interplay between middle school students’ achievement goals and self-efficacy in a technology-enhanced learning environment
Hsieh, P. H., Cho. Y., Liu, M., & Schallert, D. L. (2008). Examining the interplay between middle school students’ achievement goals and self-efficacy in a technology-enhanced learning environment. American Secondary Education Journal, 36(3), 33-50.
An Exploration of Mashups and Their Potential Educational Uses
Liu, M., Horton, L., Olmanson, J. & Wang, P. Y. (2008). An Exploration of Mashups and Their Potential Educational Uses. Computers in the School, 25(3/4), 243-258.
Understanding the effects of databases as cognitive tools in a problem-based multimedia learning environment
Li, R. & Liu, M. (2007). Understanding the effects of databases as cognitive tools in a problem-based multimedia learning environment. Journal of Interactive Learning Research, 18(3), 345-363.
Students’ Attitudes toward online interaction
Hao, Y. W. & Liu, M. (2006). Students’ Attitudes toward online interaction. Academic Exchange Quarterly.10(4), 74-79.
Cognitive tools, individual differences, and group processing as mediating factors in a hypermedia environment
Bera, S. & Liu, M. (2006). Cognitive tools, individual differences, and group processing as mediating factors in a hypermedia environment. Computers in Human Behavior, 22(2). 295-319.
Middle school students’ self-efficacy, attitudes, and achievement in a computer-enhanced problem-based learning environment
Liu, M., Hsieh, P., Cho, Y. J. & Schallert, D. L. (2006). Middle school students’ self-efficacy, attitudes, and achievement in a computer-enhanced problem-based learning environment. Journal of Interactive Learning Research. 17(3). 225-242.
An analysis of cognitive tool use patterns in a hypermedia learning environment
Liu, M, & Bera, S. (2005). An analysis of cognitive tool use patterns in a hypermedia learning environment. Educational Technology Research and Development, 53(1), 5-21.
The effect of a hypermedia learning environment on middle school students’ motivation, attitude, and science knowledge.
Liu, M (2005). The effect of a hypermedia learning environment on middle school students’ motivation, attitude, and science knowledge. Computers in the Schools, 22(3/4), 159-171.
Examining the performance and attitudes of sixth graders during their use of a problem-based hypermedia learning environment.
Liu, M. (2004). Examining the performance and attitudes of sixth graders during their use of a problem-based hypermedia learning environment. Computers in Human Behavior. 20 (3), 357-379.
Understanding the connection between cognitive tool use and cognitive processes as used by sixth graders in a problem-based hypermedia learning environment.
Liu, M., Bera, S., Corliss, S., Svinicki, M., & Beth, A. (2004). Understanding the connection between cognitive tool use and cognitive processes as used by sixth graders in a problem-based hypermedia learning environment. Journal of Educational Computing Research, 31(3), 309-334.
Teachers’ beliefs about issues in the implementation of a student-centered learning environment
Pedersen, S. & Liu, M. (2003). Teachers’ beliefs about issues in the implementation of a student-centered learning environment. Educational Technology Research and Development. 51(2), 57-76.
Enhancing learners’ cognitive skills through multimedia design.
Liu, M. (2003). Enhancing learners’ cognitive skills through multimedia design. Interactive Learning Environments. 11(1), 23-39.
The effects of modeling expert cognitive strategies during problem-based learning.
Pedersen, S. & Liu, M. (2002). The effects of modeling expert cognitive strategies during problem-based learning. Journal of Educational Computing Research. 26(4), 353-380.
The transfer of problem-solving skills from a problem-based learning environment: the effect of modeling an expert’s cognitive processes
Pedersen, S. & Liu, M. (2002). The transfer of problem-solving skills from a problem-based learning environment: the effect of modeling an expert’s cognitive processes. Journal of Research on Technology in Education. 35(2), 303-320.
Alien Rescue: A problem-based hypermedia learning environment for middle school science
Liu, M, Williams, D., & Pedersen, S. (2002). Alien Rescue: A problem-based hypermedia learning environment for middle school science. Journal of Educational Technology Systems, 30(3), 255-270.
Middle school students as multimedia designers: A project-based learning approach.
Liu, M. & Y. P. Hsiao. (2002). Middle school students as multimedia designers: A project-based learning approach. Journal of Interactive Learning Research, 13(4), 311-337.
Exploring the use of multimedia examinations in teaching and learning for undergraduate education: results from fielding testing
Liu, M., Papathanasiou, E., & Hao, Y. (2001). Exploring the use of multimedia examinations in teaching and learning for undergraduate education: results from fielding testing. Computers in Human Behavior. 17(3), 225-248.
A Study of Engaging High School Students as Multimedia Designers in Cognitive Apprenticeship-Style Learning Environment
Liu, M. (1998). A Study of Engaging High School Students as Multimedia Designers in Cognitive Apprenticeship-Style Learning Environment. Computers in Human Behavior. 14 (3), 387-415.
The effect of hypermedia authoring on elementary school students’ creative thinking skills
Liu, M. (1998). The effect of hypermedia authoring on elementary school students’ creative thinking skills. Journal of Educational Computing Research. 19(1), 27-51.
An evaluation of the use of problem-based learning software by middle school students
Williams, D, Pedersen, S., & Liu, M. (1998). An evaluation of the use of problem-based learning software by middle school students. Journal for Universal Computer Science, 4(4), 466-483.
The effect of being hypermedia designers on elementary school students’ learning of design knowledge
Liu, M, & Pedersen, S. (1998). The effect of being hypermedia designers on elementary school students’ learning of design knowledge. Journal of Interactive Learning Research. 9(2), 155-182.
Introducing interactive multimedia young children: A case study of how two-year-olds interact with the technology
Jones, M. & Liu, M. (1997). Introducing interactive multimedia young children: A case study of how two-year-olds interact with the technology. Journal of Computing in Childhood Education, 8(4), 313-343.
The effects of HyperCard programming on teacher education students’ problem-solving ability and computer anxiety
Liu, M. (1997). The effects of HyperCard programming on teacher education students’ problem-solving ability and computer anxiety. Journal of Research on Computing in Education,29(3), 248-262.
The effect of a “learner as multimedia designer” environment on at-risk high school students’ motivation and learning of design knowledge
Liu, M. & Rutledge, K. (1997). The effect of a “learner as multimedia designer” environment on at-risk high school students’ motivation and learning of design knowledge. Journal of Educational Computing Research, 16(2), 145-177.
Interactive multimedia in an informal setting: The use of a multimedia information kiosk by university students
Liu, M. (1997/1998). Interactive multimedia in an informal setting: The use of a multimedia information kiosk by university students. Journal of Educational Technology Systems, 26(1), 35-53.
The effect of students’ computer-based prior experiences and instructional exposures on the application of hypermedia-related mental models
Reed, W. M., Ayersman, D. J., & Liu, M. (1996). The effect of students’ computer-based prior experiences and instructional exposures on the application of hypermedia-related mental models. Journal of Educational Computing Research, 14(2), 175-197.
An exploratory study of how pre-kindergarten children use the interactive multimedia technology: Implications for multimedia software design
Liu, M. (1996). An exploratory study of how pre-kindergarten children use the interactive multimedia technology: Implications for multimedia software design. Journal of Computing in Childhood Education, 7 (1/2), 71-92.
The effect of hypermedia instruction on stages of concern of students with varying authoring language and hypermedia prior experience
Reed, W. M., Ayersman, D. J., & Liu, M. (1995). The effect of hypermedia instruction on stages of concern of students with varying authoring language and hypermedia prior experience. Journal of Research on Computing in Education. 27(3), 297-317.
The effects of three different hypermedia courses on students’ attitudes
Reed, W. M., Ayersman, D. J., & Liu, M. (1995). The effects of three different hypermedia courses on students’ attitudes. Computers in Human Behavior, 11(3/4), 495-510.
Perceptions of a hypermedia environment
Liu, M., Ayersman, D. J., & Reed, W. M. (1995). Perceptions of a hypermedia environment. Computers in Human Behavior, 11(3/4), 411-428.
The effect of Hypermedia-assisted-instruction on second language learning
Liu, M. & Reed, W. M. (1995). The effect of Hypermedia-assisted-instruction on second language learning. Journal of Educational Computing Research.12(2), 159-175.
Contextual enrichment through hypermedia technology: Implications for second language learning
Liu, M. (1995). Contextual enrichment through hypermedia technology: Implications for second language learning. Computers in Human Behavior, 11(3/4), 439-450.
The comparative effects of BASIC programming versus HyperCard programming on problem-solving, computer anxiety and performance
Reed, W. M. & Liu, M. (1994). The comparative effects of BASIC programming versus HyperCard programming on problem-solving, computer anxiety and performance. Computers in the Schools, 10(1/2), 27-46.
Hypermedia-assisted-instruction and second language learning: A semantic-network-based approach
Liu, M. (1994). Hypermedia-assisted-instruction and second language learning: A semantic-network-based approach. Computers in the Schools, 10(3/4), 293-312
The relationship between the learning strategies and learning styles in a Hypermedia environment
Liu, M. & Reed, W. M. (1994). The relationship between the learning strategies and learning styles in a Hypermedia environment. Computers in Human Behavior, 10 (4), 419-434.
Teacher education students and computers: Gender, major, use, occurrence, and anxiety
Liu, M., Reed, W. M., & Phillips, P. D. (1992). Teacher education students and computers: Gender, major, use, occurrence, and anxiety. Journal of Research on Computing in Education, 24(4), 457-467.
3. Examining Mobile Technology for Teaching and Learning
Examining the Role of Professional Development in a Large School District’s iPad Initiative
Examining teachers’ use of iPads: Comfort level, perception, and use
Liu, M., Navarrete, C., Scordino, R., Kang, J. Ko, Y. J., & Lim, M. H. (2016). Examining teachers’ use of iPads: Comfort level, perception, and use. Journal of Research on Technology in Education, 48(3), 159-180.
A Multiple-Case Study Examining Teachers’ Use of iPod Touches in Their Pedagogical Practices for English Language Learners
Liu, M., Navarrete, C. C., Maradiegue, E., & Wivagg, J. (2014). A Multiple-Case Study Examining Teachers’ Use of iPod Touches in Their Pedagogical Practices for English Language Learners, In D. McConatha, C. Penny, J. Schugar & D. L. Bolton (Eds.) Mobile Pedagogy and Perspectives on Teaching and Learning (pp. 165-185), IGI-Global Publishing. DOI: 10.4018/978-1-4666-4333-8.ch010
Mobile Learning and English Language Learners: A Case Study of Using iPod Touch As a Teaching and Learning Tool
Liu, M. Navarrete, C. C., Maradiegue, E., & Wivagg, J. (2014). Mobile Learning and English Language Learners: A Case Study of Using iPod Touch As a Teaching and Learning Tool. Journal of Interactive Learning Research, 25(3).
Potentials of Mobile Technology for K-12 Education: An Investigation of iPod touch Use for English Language Learners in the United States
Liu, M. Navarrete, C. C., & Wivagg, J. (2014). Potentials of Mobile Technology for K-12 Education: An Investigation of iPod touch Use for English Language Learners in the United States. Journal of Educational Technology & Society, 17(2), 115-126.
A Look at Research on Mobile Learning in K-12 Education From 2007 to Present
Liu, M., Scordino, R., Geurtz, R, Navarrete, C., Ko, Y. J., & Lim, M. H. (2014). A Look at Research on Mobile Learning in K-12 Education From 2007 to Present. Journal of Research on Technology in Education, 46(4), 325-372. DOI:10.1080/15391523.2014.925681
Affordances and Challenges of Using iPods to Support Learning by English Language Learners at the Middle School Level
Liu, M., Wivagg, J. Maradiegue, E., & Navarrete, C. C. (2013). Affordances and Challenges of Using iPods to Support Learning by English Language Learners at the Middle School Level, In P. M. Pumilia-Gnarini, E. Favaron, E. Pacetti, J. Bishop & L. Guerra (Eds.), Handbook of Research on Didactic Strategies and Technologies for Education: Incorporating Advancements (pp. 275-288), IGI-Global. DOI: 10.4018/978-1-4666-2122-0.ch023.
Research on Mobile Learning in Adult Education
Liu, M., Geurtz, R, Karam, A., Navarrete, C. & Scordino, R. (2013). Research on Mobile Learning in Adult Education. In W. Kinuthia & S. Marshall (Eds.) On the Move: Mobile Learning for Development, Charlotte, NC: Information Age Publishing.
4. Understanding MOOCs as An Emerging Online Learning Tool
Investigating Students’ Interactions with Discussion Forums, Facebook, and Twitter in a MOOC and Their Perceptions
Liu, M., Kang, J., McKelroy, E., Harron, J., & Liu, S. (2016). Investigating Students’ Interactions with Discussion Forums, Facebook, and Twitter in a MOOC and Their Perceptions. In Khan, (Ed.) Revolutionizing Modern Education through Meaningful E-Learning Implementation (pp. 118-41), Hershey, PA: IGI Global.
Examining the use of Facebook and Twitter as an additional social space in a MOOC
Liu, M., McKelroy, E., Kang, J. Harron, J., & Liu, S. (2016). Examining the use of Facebook and Twitter as an additional social space in a MOOC. The American Journal of Distance Education, 30((1), 14-26. DOI: 10.1080/08923647.2016.1120584
Examining learners’ perspective of taking a MOOC: Reasons, excitement, and perception of usefulness
Liu, M., Kang, J. & McKelroy, E. (2015). Examining learners’ perspective of taking a MOOC: Reasons, excitement, and perception of usefulness. Educational Media International Journal, 52(2). DOI:10.1080/09523987.2015.1053289
Understanding MOOCs as an Emerging Online Learning Tool: Perspectives From the Students
Liu, M., Kang, J., Cao, M. W, Lim, M. H., Ko, Y. J., Myers, R., & Schmitz Weiss, A. S. (2014). Understanding MOOCs as an Emerging Online Learning Tool: Perspectives From the Students. The American Journal of Distance Education. 28(3). 147-159. DOI: 10.1080/08923647.2014.926145
5. Web 2.0 Second Language Learning & Instructional Design
An Analysis of Social Network Websites for Language Learning: Implications for Teaching and Learning English as a Second Language
Liu, M., Abe, K., Cao, M. W., Liu, S., Ok, D. U., Park, J. B., Parrish, C., & Sardegna, V. G. (2015). An Analysis of Social Network Websites for Language Learning: Implications for Teaching and Learning English as a Second Language. The Computer Assisted Language Learning (CALICO) journal, 32(1). Retrieved 21 February, 2015, from http://www.equinoxpub.com/journals/index.php/CALICO/article/view/25963
A Study of the Use of Social Network Sites for Language Learning By University ESL Students
Liu, M., Evans, M., Horwitz, E., Lee, S. McCrory, M., J. Park, & Parrish, C. (2013). A Study of the Use of Social Network Sites for Language Learning By University ESL Students. In M. Lamy & K. Zourou (Eds.) Social networking for language education (pp. 137-157), NY, NY: Palgrave Macmillan.
Web 2.0 and Its Use in Higher Education from 2007-2009: A Review of Literature
Liu, M., Kalk, D., Kinney, L., & Orr, G. (2012). Web 2.0 and Its Use in Higher Education from 2007-2009: A Review of Literature. International Journal on E-Learning (IJEL), 11(2), 153-179.
Learning a Language with Web 2.0: Exploring the Use of Social Networking Features of Foreign Language Learning Web sites
Stevenson, M. P. & Liu, M. (2010). Learning a Language with Web 2.0: Exploring the Use of Social Networking Features of Foreign Language Learning Web sites. CALICO Journal, 27(2), 233-259.
The importance of Emotional Usability
Shih, Y. H. & Liu, M. (2008). The importance of Emotional Usability. Journal of Educational Technology System. 36(2), 203-218.
Designing Web sites for ESL learners: A usability testing study
Liu, M., Traphagan, T., Huh, J., Koh, Y. I., Choi, G., & McGregor, A. (2008). Designing Web sites for ESL learners: A usability testing study. CALICO Journal, 25(2), 207-240.
Strategies & heuristics for novice instructional designers as they work with faculty content experts in a university setting
Liu, M., Kishi, C., & Rhoads, S. (2007). Strategies & heuristics for novice instructional designers as they work with faculty content experts in a university setting. In M. Keppell, (Ed.) Instructional Design: Case Studies in Communities of Practice (pp.36-67). Hershey, PA: Idea Group Inc.
A look at the research on computer-based technology use in second language learning: review of literature from 1990-2000
Liu, M., Moore, Z., Graham, L., & Lee. S. (2002). A look at the research on computer-based technology use in second language learning: review of literature from 1990-2000. Journal of Research on Technology in Education, 34(3), 250-273.
Challenges of being an instructional designer for new media development: A view from the practitioners
Liu, M., Gibby, S., Quiros, O., & Demps, E. (2002). Challenges of being an instructional designer for new media development: A view from the practitioners. Journal of Educational Hypermedia and Multimedia, 11(3), 195-219.
A study of the multimedia design and production process by the practitioners
Liu, M., Jones, C., & Hemstreet, S. (1998). A study of the multimedia design and production process by the practitioners. Journal of Research on Computing in Education. 30(3), 254-280.
A study of project management techniques for developing interactive multimedia programs: A practitioner’s perspective
McDaniel, K. & Liu, M. (1996). A study of project management techniques for developing interactive multimedia programs: A practitioner’s perspective. Journal of Research on Computing in Education, 29(1), 29-48
II. Edited Journal Special Issue
Hypermedia: Theory, Research and Application
Reed, W. M., Ayersman, D., & Liu, Min. (Eds.) (1995). Hypermedia: Theory, Research and Application. [Special issue]. Computers in Human Behavior, 11(3/4).
III. Edited Book
Multimedia and Megachange: New Roles for Educational Computing
Reed, W. Michael, Burton, John K. & Liu, Min. (Eds.). (1994).Multimedia and Megachange: New Roles for Educational Computing, New York: Haworth Press.